Direct-Qt - Qt4.x and Microsoft Direct3D So Qt4.3 introduced a Windows Direct3D class to help D3D/Qt compatibility, Obviously a change of heart occurred at Nokia as the feature was removed in Qt4.6, preferring instead to promote OGL as their defacto standard. (#$!@%$#%@!%) While OGL 3.2 is certainly catching up on some of legacy issues that have left it behind, D3D is just better optimized for consumer videocards and Windows users. The feature set and integration is far better with D3D than that of OGL. OGL requires quite an investment in time to sort the messy setup. Glu, Glew, Glee, Glut, and then compiling them for the x64 Windows environment for which you need some headers from glew, some from Microsoft some from Kronos and then hope that the correct OGL3.2 compliant drivers play along, which currently are not available from Nvidia for my Asus laptop. (So i had to modify my nvdisp.inf use desktop drivers on my lappy.... Grrrr) On top of that the one thing that kept OGL useful fo...
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Showing posts from September, 2009